Mod Dlya Spore Scale Limit
In the first, go to the Mod tab, Open the NameGenerator of the other language, press Unpack, go to the Files tab, expand the folder named #0461227D and click on #0FD9C1E3.prop.xml. In the second, do the same with your NameGenerator.
There's a cheat; 'freedom'. Type it in all creators and you should be awarded with unlimited creative freedom. No need to keep an eye on the complexity meter that way. To enter the console, use the keys CTRL+Shift+C, then type in freedom. Removing the limits is only possible when you're using the creators in the main menu. There's no way to upload creations that use freedom, though. As for the flora editor, it's a bit more complicated.
If used in game, they're likely to make your game crash. You'll have to edit the shortcut to the game. By adding -state:floraeditor to the end of it. If you've got GA though, there's a 'mod' that fixes the main parts of the flora editor.
Guide to the original Guide to the GA version. Originally posted by:There's a cheat; 'freedom'. Type it in all creators and you should be awarded with unlimited creative freedom. No need to keep an eye on the complexity meter that way. To enter the console, use the keys CTRL+Shift+C, then type in freedom. Removing the limits is only possible when you're using the creators in the main menu.
So this will not work in-game, right? Defeats the purpose of even trying to use it, imho. It should be that you can't upload them to the internet, or an option not to have freedom creatures in your game. You can mod the editors to remove or set an arbitrarily ceiling for complexity. Not difficult. The flora editor has always been extremely buggy. There was a mod out there some time ago that tried to fix this.
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If I could find a copy, I could attempt to make them uploadable, but there's no guarantees the Spore servers would accept that type of content. It's possible and even likely the spore servers don't attempt to distinguish too much on the content types, but there are certainly some filters.
Personally I've been trying to make the flora editor accessible from in game, but I have not yet had any success. I'm going to try to make a copy of the creature modification tool in Space Stage and apply it to flora instead, see if that works out. I'll let ya know. If it does, then I need to figure out how to make it less prone to crashing on a dime. Regarding the Cell Stage, that is also on my to do list. The cell editor and the -state:CellEditor editor (referred to in the game files as the 'complete' cell editor) are separate. I'm thinking perhaps simply merging the two and trying to make sure the part unlocks carry over to the other parts.
The other parts are just different appearances for the existing parts, but more creativity is always a plus.
I've been trying to make the perfect race and captain (in my opinion) for ages now. But however many times I've tried, the parts limitation and size limitation (on top of the fact I can't choose my homeworld) are just causing me heartbleeds. I've been browsing the web, various sites: but so far either the hacks were outdated or I had no clue as to how they worked.

Also several links lead me to some random sales-site:O The trainers up on CheatHappens seemed promising, if it weren't for the fact those people ask for subscription fees. Any attempts to get them elsewhere failed.
Yea, the irony of creating cheats and hack to evade costs and then charge people money for it. I've lost all hope of doing this on my own, so I'm going to ask for help here, hoping some good soul might be able to help me. I've got Spore - then installed Galactic Adventures - then Creepy n cute. I believe I have the latest version; as I have the auto-downloader and it doesn't download anything anymore ^^ I don't know if I have anything to offer in return but my gratitude.
But I do hope this post doesn't get skipped over Hope to hear from somebody soon Foulfrost Logged. Will try those out, thanks! Is there no other way to get the unlimited parts? Because that's really my main issue, I don't understand why Maxis would limit the parts. I guess for the same reason their building textures look like tish:X Where's the fun in building a highly detailed creature and then find you can only add one captain item Trainers, hacks, codes? We have some sort of complexity hack, and like I said, it was introduced with the Spore Editor hack.